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    <loc>https://www.gabesheets.com/portfolio/call-of-duty-black-ops-4</loc>
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    <priority>0.5</priority>
    <lastmod>2025-07-25</lastmod>
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    <loc>https://www.gabesheets.com/portfolio/destiny-2-forsaken</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-07-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/09077cd6-87b8-46e1-9563-e10daf8ea371/Destiny_2_Forsaken_cover.png</image:loc>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/c2a33de0-5673-4f8b-9ef9-98df23b0abf6/ScornScreeb.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Screeb is a slow-moving Exploder unit with a low profile and a large weakpoint on its back (which is on top due to its crawling locomotion).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/ad62ec25-126c-4813-90e4-3a53ba4ccf94/300px-The_Machinist.png</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>Fighting the Machinist is all about positioning, mobility, and capitalizing on your dps opportunities. This manifests in her weapons, her attacks, and in the arena, a hazard-filled wasteland.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/76e72162-6b22-440b-870e-837772f7d164/400px-Warden3.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Mad Warden is a delightful callback to a character from the Prison of Elders from Destiny 1. For this iteration as a boss, he is brimming with Solar energy. The Warden has two main attacks - a massive beam from his central eye, and the ability to turn into a mini-sun, scorching the whole arena. Players must pay attention to his location when he does this and keep to the shadows cast by the geometry in the arena in order to survive.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/b900f9e3-b6e7-4370-ac62-f01ef2255d5a/800px-StalkerInfo.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Stalker is a modified Fallen Dreg with alternate weaponry and a void flame grenade. They are also more aggressive than their Fallen counterparts. They do not bunker behind cover, and they will become enraged and charge at players for a melee strike.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/dd3bdc9d-cf2b-412b-8cda-68c9ff6b289c/800px-Hangman.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Hangman, a giant Ravager, and executioner for the Scorn. He's big, he's scary, and you fight him in dark, close quarters where his attacks can be most effective.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/7ef5d695-654e-47ed-b60a-f88fe0f168ed/1200px-Fikrul1.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Fanatic is technically one of the Barons, but he also appears as a strike boss. We played up the fanaticism angle in the boss encounter with waves of charging, fanatical hordes. The Fanatic himself can summon lightning storms in a large area, and for his large-scale room attack, he ensnares each player and slowly pulls them in. Players must break his shield in order to cancel the attack or otherwise suffer an explosive hit at the end.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/aba1eb85-f530-4a7e-951b-25738638c941/Ravager0.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Ravager is a melee/area denial unit. During development, it was the first enemy that really captured the Scorn feel and helped establish a theme for the rest. The aggressiveness and ritualistic feeling of the swinging censer weapon became a cornerstone for the faction.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/3649838a-1ece-4b13-9c0a-d1851e5b4682/800px-MadBomber.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Mad Bomber not only chucks bombs at you, but he pulls players around the arena with mine defusal objectives, and, in the end, tries to blow up his entire lair, leading to an explosive escape sequence for players</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/c5b4d0d5-7f50-4660-b747-f2d10d945299/BroodQueen.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Brood Queen is a Hive witch with two forms, physical and shadow that she cycles between during the fight, each with different powers, and then just at the end, both forms manifest separately at the same time and must be killed within a short duration of each other, otherwise she cannot be fully defeated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/be43c8a0-9f9a-4665-af42-3470a144d176/400px-ThroneWorldLurker.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>I knew we needed a short-range combatant leaning toward the fodder side because the rest of the lineup was getting pretty tough and long range. We had also been playing with ideas for survivability in the absence of the cover-bunkering behavior. So, the Lurker was born. A hand-held shield/scatter gun combo on a relatively weak frame.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/6e6cd1fe-3fc0-4236-a1bb-c2f8f1d11274/800px-Mindbender.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Mindbender could turn the Hive to his will and we leaned into ritualistic totem gameplay and an otherworldly dimension for his final battle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/cad698b9-4194-42d1-b478-c6e8c1de93e7/FinalBoss.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>Voice of Riven is the final boss of the Forsaken campaign, and the fight mechanics and encounter are appropriately epic for this purpose. Fighting a Taken enemy for the capstone of a campaign centered on the Scorn is a bit of a twist, both narratively and in gameplay, but it fed right into the end-game arc that Bungie was building on their end. The arena becomes progressively hazardous as the player is pulled back and forth between dimensions over the course of this fight.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/4874a3f3-52f1-4553-bcf3-2e169ad2bf36/800px-RaiderInfo.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Raider was our Fallen Vandal corollary. He could be equipped either with a sniper crossbow (long range) or a sawblade gun (medium range). Both weapons were extremely interesting to develop. Mobility was key for them, so we gave them a smoke-dash ability, allowing them to turn into smoke and dash quickly across the battlefield.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/ea2303e0-f4a4-4146-9a5d-cdcfcbc86461/800px-Rider.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Rider was one of the trickiest barons to pull off - a boss on a vehicle hadn't been done before in the game so we were in new territory. In the end we found ways to script an experience that hit the fantasy on target and had the players chasing the Rider through multiple arenas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/5104a612-f322-4994-83af-20347d54441f/600px-SRevenantChieftain_Solar.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Solar Chieftain, one of three elemental variants on this totem-casting anchor unit. Once we developed and refined the totem ability, we realized we could pretty cheaply make one variant for each of the three elements in the game (at the time) - solar, void, and arc. The Solar Chieftain spawns a spinning totem that spits gouts of flame, creating a dynamic area-denial hazard in the play space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/3446b26f-5d92-47f3-8964-4381b2c10411/800px-Rifleman.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Rifleman was a game hunter, so he hunts players throughout the mission, using decoy versions of himself to distract and confuse. The final fight was in a bowl-shaped arena where the Rifleman could take full 360 degree advantage around players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/1b0a28dc-b7ad-4e3a-b4a9-b60e913eab59/300px-Void_Chieftain_%28T%29_Infobox.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Void Chieftain's totem casts invulnerability shields to allies within its radius, much like the regular Fallen Servitors do. This was a relatively quick, no-brainer, re-use of an existing ability with a twist.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/95499ac7-aa48-40c7-bae2-562d5c05cc3f/800px-The_Trickster.png</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Trickster was fun to design for. She was, at base, a powerful Raider with a souped-up sawblade gun and the ability to escape in a cloud of ether smoke. She also rigged various pick-ups, like ammo and resources with explosives. In the final fight, she would spawn these traps along the ground as she skittered away, hiding behind the many nooks and crannies of the arena.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/1807868c-e78d-4a44-b9ab-d54e7f969b7a/Arc-Charged_Scorn.png</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Arc Chieftain's totem snares enemies within its radius, inhibiting movement. This was a tricky one to get right, but I think we landed on a good balance. Messing with player movement in the middle of combat, when not done right, can be a frustrating experience for players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/cf5f236c-2d5f-4507-9bfe-0c2a13e2fd1a/WraithInfobox.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Wraith was a nice bonus addition to the roster relatively late in development, after we had a pretty good handle on the Scorn gameplay in general. He's a highly aggressive and tough, dedicated melee unit. When used in moderation together with other Scorn units, they do a great job of disrupting player flow and forcing them to prioritize.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/e5d31d21-2005-4d2f-8fda-18f85d846912/Abomination.jpg</image:loc>
      <image:title>Game Portfolio - Destiny 2: Forsaken</image:title>
      <image:caption>The Abomination is another unit that came together pretty last-minute. We were looking for a big heavyweight unit to add to the roster. The inspiration for him came from a meeting with Bungie where someone said, "Just make a big guy that shoots lightning from his hands." or something to that affect.</image:caption>
    </image:image>
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    <loc>https://www.gabesheets.com/portfolio/destiny-2</loc>
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    <lastmod>2025-07-25</lastmod>
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    <loc>https://www.gabesheets.com/portfolio/project-six-sz8wl-kfkxr</loc>
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    <lastmod>2025-07-22</lastmod>
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  <url>
    <loc>https://www.gabesheets.com/portfolio/project-five-jkmzy-pnkp2</loc>
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    <lastmod>2025-07-25</lastmod>
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    <loc>https://www.gabesheets.com/portfolio/project-four-yjynj-wackl</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-07-28</lastmod>
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  <url>
    <loc>https://www.gabesheets.com/portfolio/project-three-8zgh7-by7s5</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-07-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/dd11f68c-be6b-409c-b3b7-fd903726d665/MV5BMjkzZmJiNTEtNzQ0Yi00NDRkLTg0NDQtYThhOTdlNDU4YzIzXkEyXkFqcGc%40._V1_.jpg</image:loc>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/44c43ef7-84a3-4157-af99-a25beb3a6b9e/Decepticon+Guardian+Art.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Decepticon Guardian used transformation to indicate state changes between patrol, investigate, and battle modes. Used in our stealth gameplay sections.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/317e2a9c-8fe2-4aa3-bf83-43fce575f5ce/Decepticon+Guardian+2.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>Guardian in Investigate mode. The green scanning laser was a clear delineation for players. If the laser touched you, you were spotted!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/63022147-4bee-42fb-9f63-0827bf76ddf2/Decepticon+Guardian+Attack+mode+2.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>Guardian in Battle Mode. Once this combatant spots a hostile target, he transforms and becomes a deadly threat.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/e21e3860-c535-42c5-ad31-83232438b5e1/Decepticon+Leaper+2.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Decepticon Leaper is a melee range combatant that is nearly indestructible from the front, but vulnerable in the back.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/ce328b0d-1b44-47b2-96e6-83f44c6be43f/Decepticon+Leaper.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Leaper launches himself in the air, transforms into a wedge shape and dive-bombs at the player's location, creating an AoE where he lands</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/6ae7621f-0f56-44b6-acf8-369fb08ba2e4/Decepticon+Leaper+3.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Leaper also used his thruster backpack to perform a forward melee dash attack. Both the leap slam and the dash had clear, obvious anticipation tells and ample recovery time at the end, alowing players opportunities to circle around behind them and attack their weakspot.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/bd332bc6-e0d6-416f-807b-65e917796594/Decepticon+Wall+Crawler+Art.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Wall-Crawler was a sniper unit that flew between shooting perches on walls to attack players from unexpected positions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/e17ef2cd-81d0-4b66-b031-a5dd7f3ea9b5/Decepticon+Wall+Crawler+2.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Wall-Crawler's laser sight was a clear tell that provided players with information about the Wall-Crawler's location and when it was about to attack.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/0d1ad3e5-64a0-4245-9a9c-2f1c5eee1fac/Decepticon_Marauder.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Marauder was a large, stationary artillery unit used in some of our big battle scenes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/508c11b7-bbfb-469c-a244-64a7adcb9653/Decepticon_Shotgunner.png</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Shotgunner was an agile, harasser unit that could be deadly if left unchecked. Though not particularly tough, he used jukes and dodges between shotgun blasts to increase his survivability.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/7a8c6087-3779-439d-b585-0abb76390d17/Decepticon_Tank.png</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Decepticon Hover-Tank was a mobile artillery unit used as long-range suppression and area denial.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/70b14d7f-3988-4b59-9f14-327e224b2447/henry-lam-decepticonaiflyer1.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>Simple flier units like this were essential for challenging aerial players and also for utilizing the ample negative space of our levels.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/c5160f8c-4133-4854-8fc0-a4a61c91c6ff/250px-FOCInsecticon.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Insecticon enemies were primarily designed around the melee-focused gameplay of Grimlock. The Swarmer was a fodder unit that would attack in large numbers, emerging from holes in the wall and crawling up over ledges to attack en masse.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/94db52f9-a489-421f-8b85-3bc0e203f924/Insecticon_Bruiser.png</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Insecticon Bruiser was a heavy melee unit that would charge forward at players until it hit either a target or a wall. Hitting a wall would stun the Bruiser and expose its vulnerable abdomen.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/fc06766c-845e-4943-bc52-47e2b0a24bbe/Autobot+Flyer+Template.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>Both Autobots and Decepticons had fliers. In many cases, we leveraged reuse and reskinning to extend the gameplay of our enemies across both factions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/f478d8e3-5594-46ed-978d-72916f199a47/Autobot+Titan.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Autobot Titan was one of the combatants unique to that faction. It was primarily a suppressor unit, using its massive gatling gun to push players around the space and behind cover.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/c37d4f15-3473-4011-b23a-84b5d5ecd390/Autobot_Titan.jpg</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Titan would also deploy shield drones to protect itself. These flying drones would hover around the Titan, attached by obvious visual beams, and had to be destroyed to bring down the shield.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/033e8c9a-49ac-4f70-8ca5-597dae1d7dc1/Autobot_RocketTrooper.png</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Autobot Rocketeer was inspired by the Rokkit Boyz from Space Marine. They would hang back and fire drunken missiles at players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/ce1f6da0-68f6-46f9-8d73-43ea66ba973d/Autobot_Shotgunner.png</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>The Autobot Shotgunner. Another example of reuse and reskinning.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6868bcaa6f5da4118ce50c48/db3639ad-712b-4c8d-ba14-42748a41f17d/Autobot_Marauder.png</image:loc>
      <image:title>Game Portfolio - Transformers: Fall of Cybertron</image:title>
      <image:caption>Another reskin example - the Autobot Marauder</image:caption>
    </image:image>
  </url>
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    <loc>https://www.gabesheets.com/portfolio/project-two-llrgk-trz2x</loc>
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  <url>
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    <lastmod>2025-07-28</lastmod>
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