The Bourne Conspiracy
Chapter 2: Shipyard Infiltration
This level started as a purely stealth mission, but after a major project reorganization, we decided to take the game in a different direction. I was brought on to overhaul the gameplay and punch up the action level. I worked with the existing geometry and added a number of shootouts as well as a mini-boss battle against a helicopter.
The Bourne conspiracy
Chapter 3: Assassinate Wombosi
This was the first mission I worked on after joining the company. I co-designed the mission with one other designer. We split the level between upper and lower decks of the cruise ship. After discussing the mission with our lead environment artist, I decided to build the level in 3D Studio Max. I made it extremely modular so that the artists would have an easier time building it.
The Bourne Conspiracy
Chapter 9: Disarm Renard
I inherited this level very late in the project. Although I didn't have a hand in its initial construction, I feel that I made enough contributions to it to warrant its inclusion in the levels that I worked on. I overhauled each encounter to bring them more inline with the general direction of the game.