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The Bourne Conspiracy



Chapter 2: Shipyard Infiltration





This level started as a purely stealth mission, but after a major project reorganization, we decided to take the game in a different direction. I was brought on to overhaul the gameplay and punch up the action level. I worked with the existing geometry and added a number of shootouts as well as a mini-boss battle against a helicopter.



The Bourne conspiracy



Chapter 3: Assassinate Wombosi





This was the first mission I worked on after joining the company. I co-designed the mission with one other designer. We split the level between upper and lower decks of the cruise ship. After discussing the mission with our lead environment artist, I decided to build the level in 3D Studio Max. I made it extremely modular so that the artists would have an easier time building it.



The Bourne Conspiracy



Chapter 9: Disarm Renard





I inherited this level very late in the project. Although I didn't have a hand in its initial construction, I feel that I made enough contributions to it to warrant its inclusion in the levels that I worked on. I overhauled each encounter to bring them more inline with the general direction of the game.



The Bourne conspiracy



Chapter 11: Treadstone Safehouse





I ended up doing a lot of geometry layout and scripting work on the final level of the game. The shootout portion of the boss fight inside the church was my doing and I also worked on a lot of the encounter work leading up to it.


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