Call of Duty: Infinite Warfare

Developer: High Moon Studios Co-Dev with Infinity Ward

Genre: Single-player/Co-op/Multiplayer; First-Person; Shooter

Engine: CoD Tech; IW Engine

Platforms: Playstation 4; Xbox One; Microsoft Windows

Released: November 2016

Gameplay Overview: The 13th installment in the Call of Duty series that continues the science fiction setting but this time taking the fight into space. The game included zero-gravity sequences and levels on nearby extra-terrestrial worlds.

My Role: Senior Game Designer (generalist)

Duties: Gameplay scripting, bug-fixing, polish

Responsibilities:

This project was a matter of necessity more than anything else. Infinity Ward had a level that they had already built early on in development, but they needed help taking it across the finish line.

I inherited Operation: Burn Water, a level set on Titan, Saturn’s largest moon, and was asked to update it, polish it, and carry it through to ship.

Highlights for me were:

  • I think the lesson learned here is that sometimes you take one for the team and you do what’s needed for the overall health of your organization. Game development is fast-paced, and we’re always working on shifting sands. The work is also never guaranteed, so the actions you take and the impressions you make, whether as an individual contributor, a team, or a studio, to your peers or to the people who hold the purse strings… those all matter.

  • Beyond that, I’ll say that although no designer particularly enjoys being handed partially finished work and asked to polish it up, however, I also believe that the job of game designers is to be creative within their box. And that box is sometimes small and sometimes large, but there is always enough room to be creative and improve within your box. So, that’s what I did on Operation: Burn Water, and I hope the results show.

Operation: Burn Water

Operation: Burn Water had several tricky scenes and set pieces that made it challenging, but ultimately rewarding, to carry over the finish line.

It featured several complex, in-game, scripted vignettes, including the dropship entrance at the beginning; ai squad scripting throughout; a lengthy stealth sequence (which generally always rely on heavy scripting in CoD missions); the high-action tank escort sequence, a standard CoD shellshock moment, and a transition to a climactic air-to-air jet battle sequence for the climax.

Previous
Previous

Destiny 2

Next
Next

Destiny: The Taken King